Part 19: In Which Will Defuses the Situation
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After returning the second Statue of Hope to its room weve raised Mu completely from the sea, meaning that everything is accessible and we can finally clear the place out. That chest we saw earlier was actually a Red Jewel, and a Flasher chasing Will down (to its detriment) gets us a STR increase.
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A similar alcove has a new Statue, which sounds ominous enough. Any time youre breaking a seal you can pretty much assume that it wasnt put in place to contain fluffy kittens, unicorns, and rainbows. Im also at critical mass for inventory space, although many people have pointed out that I could have been turning in my Red Jewels at any time. That said, this is a problem that will take care of itself soon enough. Oh, and we picked up another HP boost on the way.
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A little bit further on theres a pair of altars. The fact that theres two of them is a bit worrying, since its a pretty clear sign that I missed something and need to do some backtracking.
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The second statue is in this chest, but the HP boost is far more important. Well be needing every bit of that. Navigating through the rest of the ruins gets us another DEF increase as well, but after that its really just a matter of getting back to put the statue on the other altar.
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Fast forward a few steps
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And with that, were in to our next boss fight. Its a bastard, and the reason that a lot of people have stopped at this point in the game. Were dealing with two bosses, both of whom have as much life as the former two bosses. Oh, and were on a timer but its extremely generous.
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Both of the Vampires fire off straight lines of fireballs that travel in straight lines along the pathways. Its easy enough to avoid, but thats far from the only thing were dealing with.
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Getting closer to the Vampires for too long will result in them being surrounded by a defensive measure that sends four orbs circling around them. You just have to get away and let this one subside, as its mainly a defense against people who get too aggressive.
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Finally, if the two of them get together theyll send a bouncing lightning orb around the area that HURTS if it connects with you. And youre not seeing double down there in the bottom, they tend to blur when they move. All told the enemies have a huge advantage here and youve got slightly more than 1/4 of their total HP. This is an area where most people burn through a few herbs, and Im no exception.
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Probably the best thing you can do is make sure that you dont fight him as Will. If you follow the pathway normally youll probably be in that form, but its possible to retrace your steps and turn in to Freedan. This doesnt help too much for HP, but being able to take the enemy down twice as fast will help a lot.
Vampire Boss Battle
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*This is one of those ESP choices. Whichever choice you make is correct.
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Next update: The Seaside Tunnel and Karas adventure.